using System.ComponentModel;

namespace Triton.Game.Mapping
{
	public enum UtilSystemId
	{
		[Description("b")]
		BATTLEPAY = 1,
		[Description("c")]
		CLIENT = 0,
		[Description("fsg")]
		FIRESIDE_GATHERINGS = 3,
		[Description("raf")]
		RECRUIT_A_FRIEND = 2
	}
}
